Insane armor modifier also gives you the most raw armor return on kill, but I find the added tankiness only balances out the lack of maneuverability and massive target profile rather than being an actual bonus. Gunship's only real benefit is a relatively huge alpha strike (though not on par with Bomber's Cruise Missiles), and an AI co-gunner that can be tricked out with Coils/Pulse (better tracking and hit-rate than Vindi drones, but 1 vs Vindi's 6 and cannot draw aggro off you). An alternate advantage is having significantly longer reach for your typically short-range sucker punch options like Bloodstar Repeaters. Flaks can reach up to 4++km which is ludicrous since most enemies bunch up when not engaged. Scout's primary advantage is the ability to clear the screen without ever receiving return fire Marksman Rails with maxed Expertise gives you about 7-8km effective range, which is out of standard sensor range. With four charges you usually can cover quite a bit of distance.įrom a raw damage and survivability standpoint, the Stinger outclasses both at Tier 4 due to passives. Plus it's master gives a 25% per use the chance of a free use. This Everspace 2 'OlReliable' Gunship Build is an easy and powerful setup to comfortably farm 500 Lunacy Rifts for legendary items and. Teleport is great for the slower bomber to break away or reposition during a fight. ![]() EMP is a good way to get some breathing room since it has good range, and it's master level has an option to reduce cooldown for each enemy you hit with it. Or if I am out of energy I use rockets.įor devices I use the EMP and teleporter. Stronger enemies like the overseer get corrosion. Weaker enemies the homing missiles will usually kill or seriously damage them making them due quickly to my lasers. Then as I get enemies in range of my other weapons I switch to my beams and whichever kind of enemies are closing in. ![]() They I use this setup is using the rail gun to snipe, especially any anti missile drones, from a distance. Rockets are great for big targets like destroyers, stationary like bases, and enemies coming right at you. ![]() Homing is nice for general damage, but I like corrosion so far because the damage stacks and quickly ramps up. Secondaries are the homing, rocket pod, and corrosion though the rocket pod is the one I actually try and craft to keep equipped. The weapons I use and have been are the beam and rail gun primaries.
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